Links for downloading useable files are on second page. slv/.slf format used by Pete's OGL2 pluging for ePSXe please ?Īctually there's one that has already been ported, I think it is cgwg's CRT shader, probably an old version. For the CRT Glow shader I used the gaussian version and changed the following settings:Īre there any better shaders available for RetroArch?Īnyone here would be able to port those to the. The shaders are all available in SVN, so I won't post any download links. It has scanlines and glow and makes the image much more pleasant. In the end I think the simple "CRT Glow" looks the best. The thing that bugs me is that it looks like someone turned up the sharpness levels on a TV all the way up. The next shader I tried was "CRT Hyllian Glow", which looked quite nice after some tweaking. There's the obvious black borders around all sub-pixels, but also the glow from white pixels looks really bad.Įdit: Have a look at the next posts for some big improvements with the shader. So, how does this new "CRT Royale" shader look? Well. Super Mario World) to absolutely rubish (e.g. One problem of emulation is that if you just take a 320x240px screen and make it big, it will look anything from kinda cool (e.g. I recently tried out some shaders from the current SVN version of RetroArch after I read a blog post about a new shader.
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